![]() Rather than beefing up his servers, Funck went on to stop selling the game altogether. So, how did this happen? While developer Wolfram “Wollay” von Funck has seemingly disappeared off the face of the Earth since Cube World’s release on Steam, posting nothing on social media and even deleting his development blog, a stark picture has emerged.īack when Cube World initially blew up, Funck was not prepared for the attention. ( Cube World was unveiled to the public in 2011, but did not go viral until around 2013.)įor most games, this progression would be baffling, especially for a title that’s had both an alpha and a beta that presumably existed to get feedback and improve the overall experience. The throughline among the complaints is this: Somehow Cube World has allegedly gotten worse in its eight years of development, rather than better. The difficulty also seems to be all over the place, with players noting that it often makes more sense to run away than engage. Most notably, players say that the progression system - which ties gear to the region in which it is found - is a headache. The reasons for this backlash are wide and varied. On Reddit, fans keep having conversations about how to best convey their disappointment without getting too toxic. The Steam forums have been a shitshow, with a bevy of locked threads and confused, angered fans. Despite millions of views on YouTube and on video game websites back in 2013, when the game first blew up, current reviews are mixed. (I am going to continue playing the game because it has amazing potential & nostalgia from 5 years ago has me eager to give in my time.Voxel exploration game Cube World is a top seller on Steam right now, but all is not right in its pastel-colored biomes. This all really isn't a full negative, but I feel it would be a bit more fun to at least kill some cool monsters or interesting bosses that were low level or make it easier if you have allies (friends/co-op). ![]() ![]() It seems anything beyond that is just to hard to beat unless actually progressing through regions & there own separate missions. Once you can get some lvl's & better gear, you'll be able to do your first white star mission. Find artifacts, or rescues & grind pet creatures for coin. To start, it is VERY different, so you need to do the games objectives before jumping to combat. *Difficult: Although Alpha was very easy or at least very easy to level up, that however is not the case in the Full release. Its nice to be looking for something or on your way to defeat a certain boss to gain a certain something instead of walking aimlessly. Making the game very fast & rather uninteresting.įull Release: Pros: *Quests: The game finally has objectives that matters. Don't get me wrong I'm all for help from people, but you could make a character and instantly be at max level. *Multiplayer: It was fun & all to play with friends, but very easy to exploit and gain exp. Just combat, resource collecting, & explore the world. AI's did nothing really besides say hi, and quest lines or missions had no actual meaning to the game. as well as bosses & monsters that you could stand a chance.Ĭons: *Simple & straight forward: Game offered the basic, fight & explore. ![]() *Plentiful bosses & resources: The game just had an abundant amount of resources like shrubs, mushrooms, heartflowers, iron, gold, etc. It was awesome (However I have not put in enough time to see if this is still available in Full Release. *Skill Tree: There was a decent sized skill tree that was available right away from starting a new character and could level up to superhero abilities. Monsters consisted of all levels and easy ones were actually simple to kill and gain items or gold. Pros: *Much Easier as items were quicker to obtain & exp was way more simple. ![]() (Below are my opinions on the pros & cons of each one)Īlpha. For new comers its nice to see if they will be into it. This is a discussion between the difference of Alpha and Full Release to give new comers & old timers a place to read how the game is. ![]()
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